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Though F4VR does offer an almost-full suite of controls and options thereof - i.e. It's Fallout 4, but more awkward and cumbersome to play! Hooray? Sure, it's nice, I guess, to watch the world burn at life-size proportions, splatting radroaches into the ground offers a certain amount of catharsis and the whole raise arm to boggle at Pipboy thing makes me wish we had something quite that joyfully ridiculous instead of smartphones.īut, when I move from F4VR to F4, I breathe a sigh of relief. Even though it was almost certainly an enormous deal to get a game of this relative size and complexity working in virtual reality.Īt the same time, it's hard to shake a feeling that I'm playing the world's most expensive gimmick. There's something almost casual about the whole shebang - it's just there, the entire game, and it just works, NBD. I'm talking about the fact that this is entirety of Fallout 4 ( review) from a new perspective, a whole wasteland to bodily traverse, with motion-controlled shooting (or physical punching), a Pipboy interface that activates by raising your wrist and the option for full, pad-style analogue movement. It's funny - for some time there was this expectation that VR needed a full-fat mainstream game to truly get its wings, but now that's finally happened, it just feels like the most normal thing in the world.įallout 4 VR is a significant technical achievement, but I'm not talking about the underlying, pratfall-prone Creation Engine there. Which is to say, the entirety of Fallout 4 rendered in giant-scale gogglevision. Fallout 4 VR is almost exactly what the phrase 'Fallout 4 VR' implies.
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